Undead in KoW 4 – tier and analysis
Hordes of zombies, werewolves, Goreblights and necromancers with Surge. The Undead are mid-table on both sides of the Atlantic – with one tournament win since the update. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Articles about tabletop wargames: Kings of War, Vanguard, Deadzone, Warhammer Fantasy Battle (WAP), Warhammer 40,000 and more – tier lists, tactics, rules and lore.
Undead in KoW 4 – tier and analysis
Hordes of zombies, werewolves, Goreblights and necromancers with Surge. The Undead are mid-table on both sides of the Atlantic – with one tournament win since the update. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Twilight Kin in KoW 4 – tier and analysis
Two Summoner Crones, a wall of corsairs, mutants and Nightstalkers on a leash. In the UK, the Twilight Kin win more often than they lose. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Xirkaali in KoW 4 – tier and analysis
Dog-headed hemicyons, human Yan monks, great Lionsnarl cats and not a single wizard. The Xirkaali consistently play above average, though without any fireworks. Every unit rated – how to play it, which artefact – plus orders and advice for small, medium and big games.
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Orcs in KoW 4 – tier and analysis
Greatax Hordes, Riftforged with lightning in their armour, Gore Riders and Helstrikers on manticores. The most popular army of 2026 kills like few others and wins roughly as much as it should. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Trident Realm in KoW 4 – tier and analysis
Naiads with nets, scaly fish warriors, crabs as big as a wall, and Krakens. In the UK, Trident Realm is right at the top – an army that wins by trading blows. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Northern Alliance in KoW 4 – tier and analysis
Barbarian hordes, foxes on the flanks and two Ice Queens watching their backs. Northern Alliance took the top two places at the biggest tournament of 2026 – a look at what did it, and whether it can be done again. Every unit rated, plus orders, spells, artefacts and advice for small, medium and big games.
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Chronicles of Pannithor, part 3: the Fenulian Mirror
The most brilliant elf who ever lived, the woman who told him “no”, and the Celestian who slipped him a solution. The story of the Fenulian Mirror is a tale of love, pride and manipulation – and of how one shattered looking glass ended the Time of Light and tore the gods in two.
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Chronicles of Pannithor, part 2: the Time of Light
Strangers from nowhere who were teachers to the elves, gods to humans and to the dwarfs – well, acquaintances you'd be wise not to trust. So began the Time of Light: a golden age in which elves, humans and dwarfs went further than ever before or since. And one in which somebody, even then, was wondering how to bring it all crashing down.
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Chronicles of Pannithor, part 1: the Old Gods and the birth of the Noble Peoples
Before the Celestians arrived, before anyone had heard of the God War or the Abyss, the world was ruled by seven Old Gods. Here's the story of how Pannithor began, where elves, humans and dwarfs came from – and how one particularly nosy race got everyone into a mess that is still going on today.
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