Kings of War: Vanguard – the world in a nutshell
A world after the God War, the Shining Ones and the Wicked Ones, the Abyss, more than twenty peoples and a handful of daredevils who do the dirty work before the big battles. A guide to the universe of Kings of War: Vanguard.
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✍ Articles
Articles about tabletop wargames: Kings of War, Vanguard, Deadzone, Warhammer Fantasy Battle (WAP), Warhammer 40,000 and more – tier lists, tactics, rules and lore.
Kings of War: Vanguard – the world in a nutshell
A world after the God War, the Shining Ones and the Wicked Ones, the Abyss, more than twenty peoples and a handful of daredevils who do the dirty work before the big battles. A guide to the universe of Kings of War: Vanguard.
Read ›
Deadzone – the world in a nutshell
A galaxy run by corporations, the Council of Seven, a plague sleeping in alien artefacts and planets wiped off the maps. A guide to the Deadzone universe for anyone who wants to know what their strike team is really fighting for.
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Nightstalkers in KoW 4 – tier and analysis
Stealthy, Mindthirst and an army of nightmares that step out of the shadows. Mid-table in the UK; in the rest of the world, some of the weakest results in the game. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Kingdoms of Men in KoW 4 – tier and analysis
Knights, foot guards, cannons and wizards with Blizzard – classic combined arms that gives a great deal for few points. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Halflings in KoW 4 – tier and analysis
Riflemen, forest trolls, steam-powered Iron Beasts and Mama Beata's magical food. At tournaments the Halflings shoot more than anyone, but they win with something else. Every unit rated – how to play it, which artefact – plus orders and advice for small, medium and big games.
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Forces of the Abyss in KoW 4 – tier and analysis
Demons that regenerate and a wall that charges break against. The same army sometimes makes the podium and sometimes lands at the bottom of the table – why? Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Forces of Nature in KoW 4 – tier and analysis
Elementals, the Herd and druids with the Surge spell. Forces of Nature are one of the three best armies in Britain – what they win with, and what's better left at home. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Empire of Dust in KoW 4 – tier and analysis
Skeletons with crossbows, djinn locked in bodies of bronze and priests who push the army forward with Surge. The best lists play without a Warlord. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Elves in KoW 4 – tier and analysis
Fast, precise and expensive. Elves in KoW 4 win with the Palace Guard and flying critters, and lose with bows – why? Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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