Faction overview: Nightstalkers – nightmares given flesh
Bad dreams, bedtime stories and mortal fears searching for a way into Pannithor from behind the veil between worlds. Where the Nightstalkers came from, what they feed on and what happened that winter at Tarisios.
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✍ Kings of War: Vanguard – articles
Kings of War: Vanguard articles – the game world and skirmish advice set in Pannithor.
Faction overview: Nightstalkers – nightmares given flesh
Bad dreams, bedtime stories and mortal fears searching for a way into Pannithor from behind the veil between worlds. Where the Nightstalkers came from, what they feed on and what happened that winter at Tarisios.
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Faction overview: Trident Realm of Neritica – kingdoms beneath the waves
Three undersea kingdoms, masked rulers whose faces no one has seen, and a people born of a dark god's cruelty. Who the Neriticans are, what they guard in the deep, and what comes out of the surf when they go to war – from naiads to krakens.
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Faction overview: The Herd – guardians of Galahir's borders
Born from the scraps of the forge that made the orcs, saved by a god the world has nearly forgotten. Where the Herd came from, why they guard the borders of Galahir, and who fights in their tribes – from fauns and Longhorns to minotaurs and lycans.
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Faction overview: Abyssal Dwarfs – greed at the edge of the Abyss
Dwarfs who followed gold all the way to the edge of the Abyss and never came back. How Tragar came to be, who rules the cities of Zarak and Deiw, and who fights in their armies – from Blacksouls and slaves to Halfbreeds and obsidian golems.
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Faction overview: Varangur – the three faces of Korgaan
Clans of the frozen north that turned their backs on the new gods and found an old one. How the forgotten Korgaan returned through the Varangur's faith, what the Reckoning was, and who fights in the Shattered Clans – from Bloodsworn to Jabberwocks.
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Faction overview: Forces of the Abyss – the seven circles of hell
A wound dealt to the world in the God War, seven circles of demons and 27 imprisoned gods who never stop scheming. Where the Abyss came from, how its denizens live, and why every defeat only sends them back stronger.
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Faction overview: Undead – the dead do not rest easy
Necromancers who want to live forever, vampires born of a pact with a Wicked One, and armies that grow with every battle. Where Pannithor's undead came from, who leads them, and what Mhorgoth the Faceless wants.
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The College of Warcraft – Wisdom Instead of Genius
A clock-towered hall in Eowolf, four companies of cadets, warmages and riverside workshops. How the League of Rhordia teaches officers to win wars without waiting for a genius – and how once a year it shows off its army.
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Faction overview: Ratkin – the rats that broke the chain
Bred in the pits of Tragar as the perfect slaves, they escaped through tunnels dug for years under their masters' noses. Where the Ratkin came from, how a seven-level nest lives under its Brood Mother, and who marches in their screeching swarm.
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