Gastromancy – Magic You Can Eat
Golden bread that keeps an army marching day and night, courage pudding, and a tart that lets you see in the dark. Where the halflings' kitchen magic came from, who cooks it, and what a second helping costs.
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✍ Kings of War: Vanguard – articles
Kings of War: Vanguard articles – the game world and skirmish advice set in Pannithor.
Gastromancy – Magic You Can Eat
Golden bread that keeps an army marching day and night, courage pudding, and a tart that lets you see in the dark. Where the halflings' kitchen magic came from, who cooks it, and what a second helping costs.
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Halfling customs – Round houses, full tables
Why the towns of the Shires are round, what the smoke over the Assembly means, who really runs a family, how many sheep a troll costs and how to say goodbye when the gods have gone missing. Everyday life among the People.
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Goblin customs – from spawning pool to mound
How a goblin comes into the world, who sits on the mound in the middle of the warren, why gold ends up on the rubbish heap and where dead kings go. Everyday life among the green plague from below.
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Faction overview: Goblins – a green plague from below
Cousins of the orcs who make up in numbers, cunning and spite what they lack in size. How they live in their tangled warrens, who gets to call himself king, and why their machines are often deadlier to goblins than to the enemy.
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Faction overview: Halflings – small folk, big appetites
Wandering herders who settled the golden fields of the Shires and survived Winter's endless cold, the League of Rhordia's betrayal and the Riftforged invasion. Where the halflings came from, how they live and who fights in their armies.
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Faction overview: Basilea – a realm watched over by gods
The last bastion of humanity, heir to drowned Primovantor, a land watched over by living gods. How Basilea was born from a desperate oath, and who fights in its armies today – from men-at-arms and paladins to sisters on panthers and angels.
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Chronicles of Pannithor, part 8: the timeline
From the Old Gods to the flooding of the Abyss – the whole history of Pannithor in one place. Age by age, with dates wherever the chronicles give them and links to each part of the series. A cheat sheet for anyone who wants a quick reminder of what happened when.
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Chronicles of Pannithor, part 7: magic
What exactly is magic in Pannithor, who gets to use it, and why do dwarfs prefer to give it a wide berth? Read on for the spark of life, shamans who act as lightning conductors, dragons and necromancers – and the scholars of the Golden Horn, who are doing their best to bring some order to it all.
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Chronicles of Pannithor, part 6: the Age of Conflict and the Flooding of the Abyss
After the Great Flood, the world had to be rebuilt from the ground up – except everyone was building for themselves. This is the story of the age that's still going on today: of peoples at loggerheads, of the Abyss, which spews out demons every so often, and of the latest great war, which ended when the sea came flooding into the infernal rift.
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