Faction overview: Basilea – a realm watched over by gods
The last bastion of humanity, heir to drowned Primovantor, a land watched over by living gods. How Basilea was born from a desperate oath, and who fights in its armies today – from men-at-arms and paladins to sisters on panthers and angels.
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Articles about tabletop wargames: Kings of War, Vanguard, Deadzone, Warhammer Fantasy Battle (WAP), Warhammer 40,000 and more – tier lists, tactics, rules and lore.
Faction overview: Basilea – a realm watched over by gods
The last bastion of humanity, heir to drowned Primovantor, a land watched over by living gods. How Basilea was born from a desperate oath, and who fights in its armies today – from men-at-arms and paladins to sisters on panthers and angels.
Read ›
Chronicles of Pannithor, part 8: the timeline
From the Old Gods to the flooding of the Abyss – the whole history of Pannithor in one place. Age by age, with dates wherever the chronicles give them and links to each part of the series. A cheat sheet for anyone who wants a quick reminder of what happened when.
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Chronicles of Pannithor, part 7: magic
What exactly is magic in Pannithor, who gets to use it, and why do dwarfs prefer to give it a wide berth? Read on for the spark of life, shamans who act as lightning conductors, dragons and necromancers – and the scholars of the Golden Horn, who are doing their best to bring some order to it all.
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Chronicles of Pannithor, part 6: the Age of Conflict and the Flooding of the Abyss
After the Great Flood, the world had to be rebuilt from the ground up – except everyone was building for themselves. This is the story of the age that's still going on today: of peoples at loggerheads, of the Abyss, which spews out demons every so often, and of the latest great war, which ended when the sea came flooding into the infernal rift.
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Chronicles of Pannithor, part 5: the Time of Ice and the Great Flood
The Wicked Ones were locked away in the Abyss and the world was trying to pick up the pieces. Then the cold came. This is the story of Winter, who broke out of her prison, of Valandor, hero of three peoples, of the duel at Ileuthar – and of the flood that drowned the greatest of all human realms.
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Chronicles of Pannithor, part 4: the God War
When the Fenulian Mirror shattered, the gods went for each other's throats. The sky burned, the seas flooded whole continents and mortals died in their millions. This is the story of the war that gave Pannithor the shape it has today – of the Father of Lies, the first demons, the birth of the orcs and the blow that opened the Abyss.
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Ogres in KoW 4 – tier and analysis
The most played army in the UK and fourth in the efficiency model – and yet, on the table, one of the weakest records of the season. Ogres win fights and lose battles. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Salamanders in KoW 4 – tier and analysis
Fire Elementals pushed forward by the Surge spell, Komodons firing from 36 inches and a wall of Ghekkotah Warriors. The Salamanders win with a single recipe – the rest of the army performs poorly. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Ratkin in KoW 4 – tier and analysis
Hordes of Shock Troops, a Brood Mother who heals her own and eats them too, and a Mutant Rat-fiend on the flank. In the USA, the Ratkin won the US Masters – but that was before the July update; since then, they've been a solid mid-table army. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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