Warhammer: The Old World – the world in a nutshell
The year is 2276 IC. There is no emperor, four claimants fight over the throne, Settra leads the dead against Bretonnia and Chaos stirs in the north. A guide to the age in which the battles of The Old World are fought.
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Articles about tabletop wargames: Kings of War, Vanguard, Deadzone, Warhammer Fantasy Battle (WAP), Warhammer 40,000 and more – tier lists, tactics, rules and lore.
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Warhammer: The Old World – the world in a nutshell
The year is 2276 IC. There is no emperor, four claimants fight over the throne, Settra leads the dead against Bretonnia and Chaos stirs in the north. A guide to the age in which the battles of The Old World are fought.
Read ›
Faction overview: Trident Realm of Neritica – kingdoms beneath the waves
Three undersea kingdoms, masked rulers whose faces no one has seen, and a people born of a dark god's cruelty. Who the Neriticans are, what they guard in the deep, and what comes out of the surf when they go to war – from naiads to krakens.
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Faction overview: The Herd – guardians of Galahir's borders
Born from the scraps of the forge that made the orcs, saved by a god the world has nearly forgotten. Where the Herd came from, why they guard the borders of Galahir, and who fights in their tribes – from fauns and Longhorns to minotaurs and lycans.
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Faction overview: Abyssal Dwarfs – greed at the edge of the Abyss
Dwarfs who followed gold all the way to the edge of the Abyss and never came back. How Tragar came to be, who rules the cities of Zarak and Deiw, and who fights in their armies – from Blacksouls and slaves to Halfbreeds and obsidian golems.
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Faction overview: Undead – the dead do not rest easy
Necromancers who want to live forever, vampires born of a pact with a Wicked One, and armies that grow with every battle. Where Pannithor's undead came from, who leads them, and what Mhorgoth the Faceless wants.
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Faction overview: Halflings – small folk, big appetites
Wandering herders who settled the golden fields of the Shires and survived Winter's endless cold, the League of Rhordia's betrayal and the Riftforged invasion. Where the halflings came from, how they live and who fights in their armies.
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Kings of War: Vanguard – the world in a nutshell
A world after the God War, the Shining Ones and the Wicked Ones, the Abyss, more than twenty peoples and a handful of daredevils who do the dirty work before the big battles. A guide to the universe of Kings of War: Vanguard.
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Forces of Nature in KoW 4 – tier and analysis
Elementals, the Herd and druids with the Surge spell. Forces of Nature are one of the three best armies in Britain – what they win with, and what's better left at home. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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