Chronicles of Pannithor, part 2: the Time of Light
Strangers from nowhere who were teachers to the elves, gods to humans and to the dwarfs – well, acquaintances you'd be wise not to trust. So began the Time of Light: a golden age in which elves, humans and dwarfs went further than ever before or since. And one in which somebody, even then, was wondering how to bring it all crashing down.
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Articles about tabletop wargames: Kings of War, Vanguard, Deadzone, Warhammer Fantasy Battle (WAP), Warhammer 40,000 and more – tier lists, tactics, rules and lore.
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Chronicles of Pannithor, part 2: the Time of Light
Strangers from nowhere who were teachers to the elves, gods to humans and to the dwarfs – well, acquaintances you'd be wise not to trust. So began the Time of Light: a golden age in which elves, humans and dwarfs went further than ever before or since. And one in which somebody, even then, was wondering how to bring it all crashing down.
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Chronicles of Pannithor, part 1: the Old Gods and the birth of the Noble Peoples
Before the Celestians arrived, before anyone had heard of the God War or the Abyss, the world was ruled by seven Old Gods. Here's the story of how Pannithor began, where elves, humans and dwarfs came from – and how one particularly nosy race got everyone into a mess that is still going on today.
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Kings of War: Vanguard – the world in a nutshell
A world after the God War, the Shining Ones and the Wicked Ones, the Abyss, more than twenty peoples and a handful of daredevils who do the dirty work before the big battles. A guide to the universe of Kings of War: Vanguard.
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Deadzone – the world in a nutshell
A galaxy run by corporations, the Council of Seven, a plague sleeping in alien artefacts and planets wiped off the maps. A guide to the Deadzone universe for anyone who wants to know what their strike team is really fighting for.
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Kingdoms of Men in KoW 4 – tier and analysis
Knights, foot guards, cannons and wizards with Blizzard – classic combined arms that gives a great deal for few points. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Halflings in KoW 4 – tier and analysis
Riflemen, forest trolls, steam-powered Iron Beasts and Mama Beata's magical food. At tournaments the Halflings shoot more than anyone, but they win with something else. Every unit rated – how to play it, which artefact – plus orders and advice for small, medium and big games.
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Dwarfs in KoW 4 – tier and analysis
A wall of Ironguard with Defence 6+, Hordes of Shieldbreakers, Brocks on the wings and two priests with Bane Chant. Since the July update, the Dwarfs have been playing noticeably better. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Basileans in KoW 4 – tier and analysis
Angels, paladins and battle nuns. In third edition Basilea won more often than any other army; in fourth it has dropped to the bottom of the standings. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Abyssal Dwarfs in KoW 4 – tier and analysis
Armour, stone, fire and slaves with an optional explosion. Since Fracture, Abyssal Dwarfs have been winning with one list – Golems that the Iron-casters deliver into combat with the Surge spell. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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