Nightstalkers in KoW 4 – tier and analysis
Stealthy, Mindthirst and an army of nightmares that step out of the shadows. Mid-table in the UK; in the rest of the world, some of the weakest results in the game. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Nightstalkers in KoW 4 – tier and analysis
Stealthy, Mindthirst and an army of nightmares that step out of the shadows. Mid-table in the UK; in the rest of the world, some of the weakest results in the game. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Forces of the Abyss in KoW 4 – tier and analysis
Demons that regenerate and a wall that charges break against. The same army sometimes makes the podium and sometimes lands at the bottom of the table – why? Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Empire of Dust in KoW 4 – tier and analysis
Skeletons with crossbows, djinn locked in bodies of bronze and priests who push the army forward with Surge. The best lists play without a Warlord. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Basileans in KoW 4 – tier and analysis
Angels, paladins and battle nuns. In third edition Basilea won more often than any other army; in fourth it has dropped to the bottom of the standings. Every unit rated – how to play it, which artefact, which spell – plus orders and advice for small, medium and big games.
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Goblins in KoW 4 – tier and analysis
Cheap, crowded and loud. Goblins don't win duels – they win on unit count, Unit Strength and a battery of war machines that can't hit much on their own but together can do real damage. Every unit rated – how to play it, which artefact, which spell – plus orders, matchups and advice for small, medium and big games.
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