⚔ Kroniki Kampanii
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‹ Calculators

🎲 d6 calculator

Shooting or fighting in any d6 game: hits, wounds, saves, damage and target models killed – exactly, without random rolls.

⚔ Attack

Hit
Wound

🛡 Target

Save

Piercing raises the save target; it does not affect the special save – the better of the two counts.

Damage
Unit

Attack result

1.66 Average models killed
1.5% Whole unit destroyed
83.8% At least one killed

Average hits: 6.67 · Average wounds: 3.33 · Average unsaved wounds: 1.67 · Average damage: 1.67

Models killed · 1.66
  1. 0 16.2%
  2. 1 32.3%
  3. 2 29.1%
  4. 3 15.5%
  5. 4 5.4%
  6. 5 1.5%
Unsaved wounds · 1.67
  1. 0 16.2%
  2. 1 32.3%
  3. 2 29.1%
  4. 3 15.5%
  5. 4 5.4%
  6. 5 1.3%
  7. 6 0.2%
Damage · 1.67
  1. 0 16.2%
  2. 1 32.3%
  3. 2 29.1%
  4. 3 15.5%
  5. 4 5.4%
  6. 5 1.3%
  7. 6 0.2%

What was counted

  • Hit: 66.7% per die, including a critical 16.7%.
  • Wound: 50.0% per hit, including a critical 16.7%.
  • Save 4+: stops 50.0% of wounds.
  • An unsaved wound from one hit: 25.0%.
  • Average damage of one wound after ignoring: 1.00.
  • Target: 5 models with 1 wounds each – excess damage is lost.

The calculator works out one round of shooting or one fight exactly, without random rolls and without the rules of a specific game – set targets, re-rolls and criticals as your system says.