Chronicles of Pannithor, part 6: the Age of Conflict and the Flooding of the Abyss
After the Great Flood, the world had to be rebuilt from the ground up – except everyone was building for themselves. This is the story of the age that's still going on today: of peoples at loggerheads, of the Abyss, which spews out demons every so often, and of the latest great war, which ended when the sea came flooding into the infernal rift.
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Chronicles of Pannithor, part 6: the Age of Conflict and the Flooding of the Abyss
After the Great Flood, the world had to be rebuilt from the ground up – except everyone was building for themselves. This is the story of the age that's still going on today: of peoples at loggerheads, of the Abyss, which spews out demons every so often, and of the latest great war, which ended when the sea came flooding into the infernal rift.
Read ›
Chronicles of Pannithor, part 5: the Time of Ice and the Great Flood
The Wicked Ones were locked away in the Abyss and the world was trying to pick up the pieces. Then the cold came. This is the story of Winter, who broke out of her prison, of Valandor, hero of three peoples, of the duel at Ileuthar – and of the flood that drowned the greatest of all human realms.
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Chronicles of Pannithor, part 4: the God War
When the Fenulian Mirror shattered, the gods went for each other's throats. The sky burned, the seas flooded whole continents and mortals died in their millions. This is the story of the war that gave Pannithor the shape it has today – of the Father of Lies, the first demons, the birth of the orcs and the blow that opened the Abyss.
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Ogres in KoW 4 – tier and analysis
The most played army in the UK and fourth in the efficiency model – and yet, on the table, one of the weakest records of the season. Ogres win fights and lose battles. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Salamanders in KoW 4 – tier and analysis
Fire Elementals pushed forward by the Surge spell, Komodons firing from 36 inches and a wall of Ghekkotah Warriors. The Salamanders win with a single recipe – the rest of the army performs poorly. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Ratkin in KoW 4 – tier and analysis
Hordes of Shock Troops, a Brood Mother who heals her own and eats them too, and a Mutant Rat-fiend on the flank. In the USA, the Ratkin won the US Masters – but that was before the July update; since then, they've been a solid mid-table army. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Twilight Kin in KoW 4 – tier and analysis
Two Summoner Crones, a wall of corsairs, mutants and Nightstalkers on a leash. In the UK, the Twilight Kin win more often than they lose. Every unit rated – how to play it, which artefact and spell – plus orders and advice for small, medium and big games.
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Northern Alliance in KoW 4 – tier and analysis
Barbarian hordes, foxes on the flanks and two Ice Queens watching their backs. Northern Alliance took the top two places at the biggest tournament of 2026 – a look at what did it, and whether it can be done again. Every unit rated, plus orders, spells, artefacts and advice for small, medium and big games.
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Chronicles of Pannithor, part 3: the Fenulian Mirror
The most brilliant elf who ever lived, the woman who told him “no”, and the Celestian who slipped him a solution. The story of the Fenulian Mirror is a tale of love, pride and manipulation – and of how one shattered looking glass ended the Time of Light and tore the gods in two.
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